"Now, it doesn’t matter, now. It really doesn’t matter what happens now. I left Atlanta this morning, and as we got started on the plane, there were six of us. The pilot said over the public address system, "We are sorry for the delay, but we have Dr. Martin Luther King on the plane. And to be sure that all of the bags were checked, and to be sure that nothing would be wrong with on the plane, we had to check out everything carefully. And we’ve had the plane protected and guarded all night.”
And then I got into Memphis. And some began to say the threats, or talk about the threats that were out. What would happen to me from some of our sick white brothers?
Well, I don’t know what will happen now. We’ve got some difficult days ahead. But it really doesn’t matter with me now, because I’ve been to the mountaintop. And I don’t mind. Like anybody, I would like to live a long life. Longevity has its place. But I’m not concerned about that now. I just want to do God’s will. And He’s allowed me to go up to the mountain. And I’ve looked over. And I’ve seen the Promised Land. I may not get there with you. But I want you to know tonight, that we, as a people, will get to the promised land! And so I’m happy, tonight. I’m not worried about anything. I’m not fearing any man! Mine eyes have seen the glory of the coming of the Lord!!”
Throw dem bows!!
History often seems lightyears away, doesn’t it? Even game franchises like Civilization—where you zip from ancient Rome to space flight in the span of hours—put a layer of abstraction over the experience that make it feel distant. The Assassin’s Creed games use history exceedingly well, but none of them have felt as personal as Assassin’s Creed Liberation does. As a black man and parent of a bi-racial daughter, this game hits home for me. But what really surprised me is how this portable Assassin’s Creed game comments on racial dynamics in a specific moment in time. You can feel history moving through the game.
Created by Jay Phenrix
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